1.4 - Senespada (Lich Variant) and more changes!
BURNING MEMORIES 1.4 CHANGES
- New Talent: ORCHESTRATOR
- A new talent geared towards being generally useful for controller effects!
- New variant frame: HORUS SENESPADA (Lich alt)
- A defender-focused take on the Lich license! Can delay damage on itself, slingshot attacks with gravity, eat AoE abilities, reroll d6s, and warp characters around the battlefield!
- A defender-focused take on the Lich license! Can delay damage on itself, slingshot attacks with gravity, eat AoE abilities, reroll d6s, and warp characters around the battlefield!
- ATTILA
- Supreme Commandment Arts II and I have had their Range buffed from 5 to 8.
- Supreme Commandment Arts II and I have had their Range buffed from 5 to 8.
- PHAON CRESCENT
- Frame
- Fade Parry now has +1 Accuracy baseline. This trait was a bit unsatisfying due the high innate attack rolls of NPCs in Lancer, so it's gotten a bit of a buff.
- Quickening's 3+ effect that gave Fade Parry +1 Accuracy has thus been changed. Now, whenever the final result of your Fade Parry is 10+ during Quickening, it is automatically successful even if the opponent's roll is higher.
- Frame
- MACULINEON
- CR-66 Shotgun
- Now has Unique
- CR-66 Shotgun
- SHRIEKER REWORK
- Frame
- Now has 6/2 HP and Armor, from 8/1, as well as going from Evasion 8 to 10. This makes it more likely to benefit from Controlled Burn (more durable overall to enemy fire due to increased Armor, less durable to Burn due to less HP), which has been a little difficult to trigger in playtesting given how much of a target this puts on the Shrieker's back. Speaking of Controlled Burn...
- Controlled Burn: Slight rewording to lessen word count but essentially plays the same. HOWEVER, has a new effect! When the Shrieker structures or stresses, it can deal its current Burn to characters of its choice within Range 3, divided as it sees fit, and can then clear all Burn. This makes the Shrieker a little more punishing to actually focus when it has a lot of Burn.
- Convection is now a reaction to use. The extra usability buffs elsewhere in the frame have made this a little too good in my opinion, so now it can be shut off via Grappling and other methods to prank reactions.
- Brand/Scathe
- Brand no longer has a 3/6/9 Burn scaling for 1/2/3 AP Energy or heat Scathes. Instead Brand is now a flat 5 Burn for 2 AP Energy or 2 Heat Scathes. Practically speaking there wasn't a lot of in-between for Shriekers, either you went all out with 9 Burn Brands to wreak havoc or maybe went for 3 Burn Brands if there were a lot of Grunts. Now the math is a little bit more favorable for the Shrieker as it gets 2 AP/2 Heat Scathes at 1 less Burn, and while a fully Branded Shrieker could output a lot of damage and heat, the amount of self damage was not quite worth it. So hopefully this change, along with will make Branding more cost-effective.
- Frame
- FUJITA
- Frame
- Strong Foundation has gotten a minor rewording. Narrative ribbon has been removed, and now the Fujita can climb with no penalty.
- Bolt from the Blue now deals damage in a Burst 2 area of a wreck instead of just adjacency. Additionally, it does 10 AP Energy to objects and terrain in the area. This makes it a little easier to get some good synergy with Maelstrom by destroying terrain.
- Maelstrom now knocks targets 3 spaces instead of 2. Also clarified; characters now need to be adjacent to an object that grants hard cover to be safe from Maelstrom. No Guardian hijinks.
- 70K Frostthrower
- Changed from On Hit Slow to On Attack Engineering save for Slow
- Changed from On Hit Slow to On Attack Engineering save for Slow
- Precision Hydroelectric Circuit
- No longer immediately damages the character that was dealt the initial damage that charged the puddle.
- Is now attackable, and charges when directly being dealt energy damage or if an energy dealing AoE effect happens at least partially within the area.
- No longer immediately damages the character that was dealt the initial damage that charged the puddle.
- Heavy Sleet Nexus
- Changed to Energy damage from Kinetic to have another way of triggering Precision Hydroelectric Circuit in-license.
- Frame
Files
Burning Memories - 1.4.pdf 19 MB
59 days ago
burning-memories_1.4.lcp 131 kB
59 days ago
Get Burning Memories - A LANCER RPG Supplement
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Burning Memories - A LANCER RPG Supplement
A Lancer RPG supplement, featuring eight new full mech licenses, a variant frame, and additional mech combat tags.
Status | In development |
Category | Physical game |
Author | Squiddar |
Tags | Fangame, lancer, Mechs, Tactical RPG |
More posts
- 1.3.1 - Some Minor ClarificationsJun 05, 2024
- 1.3: The Du Kang!Feb 10, 2024
- 1.2.1 - Du Kang PlaytestNov 30, 2023
- 1.2 - Official formatted launch!Nov 03, 2023
- 1.1 UpdateSep 05, 2023
- 1.0.4 UpdateJul 29, 2023
- 1.0.2 UpdateJul 03, 2023
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